Unauthorized Shortcut
1Gain 2 Momentum. The next card you play costs 0, then becomes Banished.
“The approved route was taking too long.”
Moonvine Forge
A modular roguelike is being forged
Moonvine Forge builds modular roguelike systems, unusual classes, and atmospheric worlds where mechanics create stories. The forge is open, and curious ideas are welcome.
No artwork required. Balanced ideas welcome. Broken ideas encouraged.
Gain 2 Momentum. The next card you play costs 0, then becomes Banished.
“The approved route was taking too long.”
Currently forging
Moonvine Forge began with a playable fantasy roguelike prototype. Its limits led to a larger goal: a reusable engine where new mechanics extend the game instead of forcing the combat system to be rewritten.
A deterministic C# engine for roguelike deckbuilders, designed around reusable effects, event-driven triggers, modular content, and UI-independent game logic.
Inspect the engine on GitHub →A fantasy roguelike where magic has been consumed by administration. Its cards, classes, enemies, and questionable paperwork exposed the limits of hardcoded combat logic and inspired RogueDeck Core.
Visit the original project →Community Card Forge
Submit a card, relic, spell, status, enemy action, resource, passive ability, or turn-based mechanic. No existing game and no artwork are required. Each idea can become a test of what the engine is capable of.
How the forge works
The goal is not to produce interchangeable deckbuilders. It is to build flexible foundations that still leave room for unusual mechanics, memorable worlds, and meaningful player experiments.
Cards, statuses, resources, triggers, and targets are assembled from reusable systems instead of being locked into one game.
Seeded runs and explicit effect resolution make complex interactions reproducible, testable, and easier to understand.
Community concepts are not decoration. They are architecture tests that reveal where the engine must become more flexible.
Moonvine Forge Studios
Moonvine Forge is an independent game-development project focused on systemic roguelike design, atmospheric fantasy, reusable architecture, and mechanics that make players ask: “What happens if I try this?”
Contact
Use the general address for first contact. More specific channels remain available for business, press, support, and reproducible bug reports.