Community Card Forge

Forge something the engine was not prepared for.

Submit a card, relic, enemy action, resource, status, or complete turn-based mechanic. No code, artwork, or perfect balance is required. A clear idea is enough to challenge the engine.

Simple concepts are welcome. Complicated interactions are welcome. Dangerous edge cases are especially welcome.

Recursive Petition

2

Skill card

Choose a card in your discard pile. Resolve its first non-damage effect without paying its cost. If that effect would invoke Recursive Petition again, stop the chain and Exhaust both cards.

“Please refer to the request referring to this request.”

01

Imagine it

Start with the interaction you would enjoy seeing, not with what is easiest to implement.

02

Describe it

Explain what triggers it, what it changes, who it targets, and what price or drawback keeps it interesting.

03

Submit it

Text is enough. Numbers can be approximate, and unanswered details can remain open for interpretation.

04

Challenge the core

Useful ideas reveal missing building blocks, awkward edge cases, and opportunities for more modular systems.

Begin with a design problem, not an empty form.

Generate a prompt, twist it into something personal, or ignore it completely. The goal is to get from “I have no idea” to one mechanic worth explaining.

Current design prompt

Design a relic that remembers the order in which cards changed zones, then rewards one specific sequence.

Use this as a starting point →

Open the forge.

The form guides you from the broad concept to its effects, costs, targets, drawbacks, and intended role. Complete only the detail you actually have.

No artwork Text-only designs are fully valid.
No coding Describe behaviour in ordinary language.
No perfect balance Approximate numbers are enough.
No fixed game Invent the system your idea requires.

Compact community Forge: describe the mechanic in ordinary language, add only the detail you want, and submit it directly. Your unfinished entry exists only in this open tab and is not saved in persistent browser storage.

What are you forging?

Card is selected by default. Change it only when another category fits better.

Describe the idea

Only the behaviour is required. A name and every other field can stay empty.

Add card or mechanic details

Make it as precise as you want

The idea is already valid without these blocks. Add only details that clarify a complicated interaction.

0 / 24 details
Add optional credit

Before you submit

By submitting, you confirm that you may share this content and allow Moonvine Forge to review, adapt, combine, and use it as a design or technical reference. Submission does not guarantee implementation, payment, or public credit.

Do not include contact details, confidential information, sensitive personal data, or content belonging to another person.

Your submission is sent to Google Apps Script and stored in a private Google Sheet. Details about processing, retention, and your rights are explained in the Privacy Policy.

Keep your reference. Save the MVF-... reference shown after submission if you may later want to identify an anonymous entry, request deletion, or withdraw public-credit consent.

From unusual idea to useful pressure test.

Submissions can reveal recurring mechanic patterns, missing engine capabilities, balance risks, and interactions that deserve a more general solution.

Submission does not guarantee implementation or inclusion in a future game. An idea may instead be used as inspiration, balancing data, or an architectural test case.

01

Submitted

The concept enters the community design collection.

02

Reviewed

Its trigger, cost, target, effect, and edge cases are examined.

03

Translated into an engine challenge

The idea is reduced to reusable capabilities the core may need.

04

Possibly prototyped

Selected concepts may inform tests, experiments, or future content.

Build the mechanic you would want to discover during a run.

A small elegant interaction can be as valuable as a complicated system. What matters is that it creates a decision, a risk, a surprise, or a new way to build.